AI Café 2024

On Monday 30 September 2024, I had the pleasure of participating in the first AI Café 2024 debate this year, organized by Christophe Schommer and his team. The panel featured insightful contributions from Evangelia Markidou, .Patrick Glauner and Philip Treleaven, with Nora Schleich skillfully moderating the session. It was a fantastic debate – congratulations to everyone involved!
I used ChatGPT to refine and enhance my original draft report on the session, titled AI for the Labour Market: Blessing or Curse ?

Questions :

  • Do we need AI?
  • Should AI be regulated?
  • Is it important to combine AI and robotics?
  • Can AI help enable a four-day workweek?
  • Why does AI assist in creative work but not simple chores like doing the dishes?
  • With AI, will we still need to learn skills like writing, calculating, and coding?
  • Does AI risk introducing standardization in creative output?
AI is an innovation tsunami – you either ride the wave or get left behind.

Facts :

  • A calculator is useless if you don’t understand the basics of numbers and calculation; the same is true for AI tools.
  • The United States is a single country, China is a single country, but the EU consists of 27 countries, each with different values.
  • The real drivers of AI are not countries but large corporations, such as GAFAM (Google, Apple, Facebook, Amazon, Microsoft), Alibaba, and others.
  • OpenAI tools are relatively affordable.

Examples :

  • Jobs have always evolved — most jobs from 100 years ago no longer exist.
  • Today, employees need skills in Word, Excel, and other Microsoft tools. Tomorrow, the same will be true for AI.
  • Google disables some features in its tools within Europe due to regulation, which weakens the experience for end-users.
  • WikiHow data was removed from a large language model due to regulatory requirements.

Statements about AI :

  • AI is an innovation tsunami – you either ride the wave or get left behind.
  • The EU is like a “sleeping beauty” when it comes to AI – how can we awaken it?
  • Decision-making remains a critical human skill.
  • Many AI models are biased because their training datasets are flawed or incomplete.
  • Mass unemployment due to AI isn’t the real problem – today’s concern is an aging population.
  • Most AI knowledge is freely available.
  • Excessive regulation reduces Europe’s ability to compete with Asian countries.
  • Ambition matters more than skills.
  • Expecting everyone to bring creativity into prompt engineering is unrealistic.
  • Company messaging should be strategic: instead of saying that AI will reduce salaries by half, say that it will double productivity with the same staff.
  • Risk aversion is a significant issue within the EU.
  • Europe lacks significant AI players on the global stage.
AI is an innovation tsunami – you either ride the wave or get left behind.

Statements about Regulation :

  • There is too much regulation in Europe – not only the AI Act, but also related to personal rights, copyright, and data protection.
  • China tends to innovate first and regulate later, while the EU regulates first, often missing opportunities to innovate.
  • Regulations can pose challenges for open-source projects.
  • Big companies pressure governments for regulation to avoid competition.
  • Overregulation can hinder start-ups.
  • Innovation requires experimentation, which in turn requires freedom.

Statements about Society :

  • Competition is inherent to human nature – it’s one of the reasons we have progressed.
  • In Japan, people tend to prioritize collectivism, whereas in Europe, individuality is more prevalent.
  • Students from poorer countries are often more ambitious than those from wealthier nations.

Links :

Mechanical Turk revisited

Mechanical Turk

The Mechanical Turk was a fake chess-playing machine constructed and unveiled in 1769 by Wolfgang von Kempelen to impress the Empress Maria Theresa of Austria.

by Racknitz

Copper engraving by Wolfgang von Kempelen or by Johann Friedrich von Racknitz

The automaton consisted of a life-sized model of a human head and torso, dressed in Turkish robes and a turban, mounted behind a large cabinet housing a clockwork machinery. On top of the cabinet stood a chessboard.

Following the death of Wolfgang von Kempelen in 1804, his son sold the Mechanical Turk to Johann Nepomuk Mälzel, (he patented the metronome, invented by Dietrich Nikolaus Winkel) who took it on tour around the world.

The chess-player was a mechanical illusion that allowed a human chess-master hiding inside to operate the machine. The director avoided detection by moving forward or backward on a sliding seat when the cabinet doors were opened in proper sequence. For nearly 85 years the Mechanical Turk won most of the games played during its demonstrations around Europe and the United States.

Among the challengers were :

Johann Nepomuk Mänzel died at sea in 1838 and the Mechanical Turk changed hands several times. Finally the automaton was donated to Nathan Dunn’s Chinese Museum in Philadelphia where it was destroyed during a fire in 1854.

Clockwork Game

page

Personalized copy of the Clockwork Game Novel

Jane Irwin, a self-published comic creator, writer and artist from Kalamazoo, Michigan, retold the story of the Mechanical Turk in her newest graphic novel Clockwork Game. The project was succesfully funded on October / November 2013 on Kickstarter. I was one of the (humble) backers and supporters of the project. I received today my personalized copy of the trade paperback of the Clockwork Game. It’s a beautiful artwork.

The novel is a historical fiction, but it sticks very close to the historical facts. The story starts in May 1769 in Schönbrunn, Vienna, when Herr von Kempelen presents his chess-automaton to her Majesty, Empress Maria Theresa. The story ends in July 1854 when the Mechanical Turk is destroyed in the fire touching Dunn’s Chinese Museum in Philadelphia. Échec was the last word of the machine.

MTurk

The name Mechanical Turk is also used by Amazon for it’s crowdsourcing Internet platform that enables requesters to co-ordinate the work of humans to help the machines of today to perform tasks for which they are not suited. This Amazon Web Service (AWS) labelled MTurk was launched in November 2005.

Small tasks are posted as HIT’s (Human Intelligence Task) by the requesters (individuals or businesses) at the marketplace for work. Turk Workers (also called Turkers) can browse the available HIT’s and execute them (if they are qualified) for a monetary payment set by the requesters. The average wage for completing tasks is about one dollar per hour.

MTurk is also used as a tool for artistic or educational exploration. One example is Aaron Koblin‘s collaborative artwork The Sheep Market displayed, among others, at the Hall of Fame of Digital Art at Leslie’s Artgallery.

Bibliography

The following list provides some links to additional informations about the Mechanical Turk:

1. ancient original documents

  • 1783 – K. G. v. Windisch : Briefe über den Schachspieler des Herrn von Kempelen (Google Books, 33 Seiten))
  • 1783 – Journal des Sçavans : Lettres de M. Charles Gottlieb de Windisch sur le Joueur d’échecs de M. de Kempelen; traduction libre de l’allemand (BnF Gallica bibliothèque numérique, 2 pages)
  • 1784 – Carl Friedrich Hindenburg : Ueber den Schachspieler des herrn von Kempelen: nebst einer Abbildung und Beschreibung seiner Sprachmaschine (Google Books, 45 Seiten)
  • 1784 – Berlinische Monatszeitschrift, Dezember 1784 : Schreiben über die Kempelischen Schach-spiel und Redemaschinen + Zusatz zu diesem Schreiben (Google Books, 20 Seiten)
  • 1784 – Johann Philipp Ostertag : Etwas über den Kempelinschen Schachspieler
  • 1789 – Joseph Friedrich zu Racknitz : Über den Schachspieler des Herrn von Kempelen und dessen Nachbildung (Universitätsbibliothek Humbold-Universität zu Berlin, 71 Seiten)
  • 1819 – Erneuerte vaterländische Blätter für den österreichischen Kaiserstaat :  Die wiedererstandene von Kempelen’sche Schachmaschine (ÖNB/ANNO, 4 Seiten + Schluss)
  • 1821 – Robert Willis : An Attempt to Analyse the Automaton Chess Player of mr. de Kempelen. To which is Added a copious Collection of the Knight’s Moves Over the Chess Board (Google Books, 40 pages)
  • 1836 – Edgar Allan Poe : Maelzel’s Chess Player (MOA digital library, Southern Literary Messenger, Vol 2, issue 5, 8 pages)
  • 1839 – George Walkers : Anatomy of the Chess Automaton; Fraser’s Magazine for Town and Country, Volume 19 (Google Books, 15 pages)
  • 1841 – Beilage zu Nr. 155 des Adlers für 1841 : Das Geheimnis des berühmten Schach-automaten (ÖNB/ANNO, 3 Seiten + Schluss)

2. reprints of ancient documents

  • 1784 : Philip Thicknesse : The Speaking Figure and the Automaton Chess Player, Exposed and Detected; ISBN 978-1170687338

3. contemporary books and documents

4. Videos

Télémanipulateur chirurgical da Vinci

Last update : 7 mars 2017

Le télémanipulateur chirurgical da Vinci est une plate-forme chirurgicale de pointe, équipée d’une vision 3D haute définition et de micro-instruments chirurgicaux articulés, conçue pour aider les chirurgiens à dépasser les limites de la chirurgie laparoscopique (invasion moyennant des petites incisions) et effractive conventionnelle. Le système est fabriqué par la société américaine Intituitive Surgical.

Télémanipulateur chirurgical da Vinci

Télémanipulateur chirurgical da Vinci

Bien que souvent appelé robot, le système da Vinci ne peut pas agir tout seul ; l’intervention est entièrement effectuée par un chirurgien, du début à la fin. Le système se compose de deux consoles : un pupitre de commande (joystick), avec vision en 3D haute définition, et un manipulateur avec quatre bras.

Plus que 2.000 systèmes ont été vendus jusqu’à présent, dont la majorité aux Etats-Unis. Le prix de vente d’un système avoisine 2 millions de dollars.

Parmi les avantages du système on rapporte que les opérations sont moins invasives pour le patient, que le chirurgien se fatigue moins (le système évite des tendinites au chirurgien) et que les tremblements de la main n’ont pas d’effet sur l’opération. Les inconvénients sont les frais élevés, l’apprentissage difficile de la manipulation du système et l’absence de la sensation tactile au chirurgien lorsque les pinces touchent un organe. Sur les forums médicaux sur le web, des médecins et infirmiers qui travaillent à proximité d’un robot da Vinci témoignent que la durée d’une opération est deux à trois fois plus longue qu’une intervention chirurgicale laparoscopique classique.

Le Centre Hospitalier du Kirchberg est le premier établissement de santé Luxembourgeois à acquérir un télémanipulateur chirurgical da Vinci.

Des informations supplémentaires sont disponibles sur les sites web suivants :

Supertoy Teddy and Huggable

Supertoy Teddy

Supertoy Teddy

Supertoy Teddy is the world’s first talking teddy with a mind of its own and the ability to hold real conversations with those who speak to it. It has been developed by Ashley Conlan (CEO of Supertoy Robotics) and Kartsen Fluegge (CEO of Pannous GmbH), the creators of the successful app Jeannie, the Siri style chatbot that has been downloaded over 3 million times on mobile devices.

Supertoy Teddy uses artificial intelligence (AI). A smartphone acts as its brawn and the internet server as its brain. Supertoy Teddy’s robotic mouth moves in synchronization to what it says and inbuilt speakers enhance the volume of its voice. Role play will be added to the Supertoy Teddy and several costumes and dresses will be sold at the online shop.

The robot’s hardware is simple: just an audio in/out interface and a motor for mouth animation. Supertoy Teddy connects via standard audio plug to an iOS or Android device. Asley Conlan suggests putting the phone inside the Supertoy for realism. The magic is in the software, which has evolved from the popular Jeannie chatbot app.

[jwplayer player=”1″ mediaid=”12984″]

The creators of Supertoy Teddy have started a Kickstarter campaign for crowdfunding during the funding period July 24, 2013 – August 23, 2013. I am one of the bakers of the project.

Huggable (MIT)

Huggable (MIT)

Huggable is a similar type of robotic companion that has being developed at the MIT Media Lab (Personal Robots Group) for healthcare, education, and social communication applications a few years ago. The early technical development of the Huggable was supported in part by a Microsoft iCampus grant in 2006.

The world of Robots by IEEE Spectrum

IEEE Spectrum, the award-winning technology magazine, published in October 2012 an interactive iPad app featuring the world’s most amazing robots.

robot_ieee1

IEEE Spectrum iPad App main page

robot_ieee2

IEEE Spectrum iPad App webpages

The most advanced robots on the planet (more than 120 are presented with 360° views, interactive images, detailed specs, exclusive articles, and hundreds of photos and videos.

IEEE Spectrum presents on its website more resources about robots :

Turn your smartphone in a robot

Last update : June 1, 2013
At recent robotic and toy fairs (Japan 2012, Innorobo 2013, Toyfair 2013, …) several machines were presented that are basically mobile phones on a robotic trolley. The most advanced robots of this type are presented below :

SmartPet
by Bandai ;
TechPet in Europe and USA
iPhone three colors : black, white, pink ;
SmartPet App
smartpet
Name Smartphone Features Picture
ROMO
by Romotive
iPhone 4
iPod Touch 4
face detection,
telepresence, navigation,
machine vision,
SDK
romo
RoboMe
by Wowwee
iPhone telepresence,
speech recognition,
face tracking
robome
SmartBot
by Overdrive Robotics
iOS
Android
Windows Phone
expansion port,
Arduino support,
front lights,
wheel encoders,
NFC,
14 mounting holes for accesssories,
speaker + buzzer
smartbot
R.Bot
by rbot.ru
iOS
Android
connectivity : WiFi, 3G, 4G,
continous operation up to 8 hours
r.bot
Yo!Bot
by Zeon Tech
iPhone,
iPod Touch,
Android device with Adobe Air support
Apps available to control the bot  Yobot
Romibo
by Origami Robotics
iPod Touch configurable companion,
for therapy and research
 romibo

Wowwee Robots

Last update : May 25, 2013
WowWee Group Limited is a Hong Kong-based company that focuses on breakthrough consumer technologies. The company was formed in 1982 by the two brothers Richard and Peter Yanofsky. In 1998 the company was purchased by Hasbro (formerly Hassenfeld Brothers, founded in 1923 by Henry, Hilal, and Herman Hassenfeld). In 2007, WowWee Ltd was acquired by Optimal Group Inc. (NASDAQ: OPMR).

Wowwee is best known for their BEAM (acronym for Biology, Electronics, Aesthetics, and Mechanics) robots created by physicist/roboticist Mark Tilden, starting in 2001 and by Sean Frawley, starting in 2007.

The different robots created by Wowwee are listed in the following table :

Release Year Robot Name Picture
2001 B.I.O. Bugs  biobug_predator
2003 G.I. Joe Hoverstrike hoverstrike
2004 Robosapien robosapien1
2005 Robosapien V2 robosapien_v2
2005 Robosapien Junior  robosapien_jr
2005 Roboraptor roboraptor
2005 Robopet robopet
2006 Roboreptile roboreptile
2006 RS Media robosapien_rs
2007 Roboquad roboquad40
2007 Roboboa Roboboa
2007 Robopanda robopanda2
2007 FlyTech Dragonfly flytech-dragonfly
2008 Femisapien Femisapien
2008 Rovio rovio_orig
2008 Tri-Bot Tribot
2008 Mr. Personality MrPersonality
2008 Wrex The Dawg wrex
2008 Bugbots
four different styles : Flapper, Trax, Skipper, Zook
Bugbot Trax
2009 Joebot joerobot
2009 Roborover Roborover_2
2010 Roboscooper roboscooper
2013 Robosapien X Robosapien-X
2013 Zombiebot zombiebot
2013 RoboMe
iPhone controlled
Best of Toy Fair 2013
robome

Additional informations about Wowwee robots are available at the following links :

Time Machine : rolling ball clock

Last update : May 18, 2013
A rolling ball clock is a clock which displays time by means of balls and rails. It was invented by Harley Mayenschein in the 1970s. He patented the design and founded Idle Tyme Corporation in 1978, which manufactured these clocks from solid hardwoods.The US Patent 4,077,198 was issued to Harley Mayenschein on March 7, 1978.

Figure of US Patent 4,077,198

Figure of US Patent 4,077,198

The clock works by using steel balls to indicate the exact time. There are 3 main rails which are numbered for hours and minutes. The bottom rail represents the hours. The middle and upper rails are used to represent the minutes. An electric motor scoops up a ball every minute. Every five minutes, the top rail will dump and deposit a ball on the second rail. Every hour, the upper and middle rails dump and one ball is transferred to the bottom rail to increment the hours.

Original Rolling Ball Clock

Original Rolling Ball Clock

Mayenschein sold a license on the patent to Arrow Handicraft Corporation. The clocks were sold in kits to be assembled in one hour.

First page of the assembly instruction of the Arrow Ball Clock kit

First page of the assembly instruction of the Arrow Ball Clock kit

Arrow Handicraft Corporation made different versions of the clock kit : classic, large, Deluxe, and a Domino kit. Mattel also made the ball clocks under License.

When Harley passed away in 1985 the family closed the business. Joe Mayenschein, Harley’s Son and primary clock maker, started the business again a few years ago. It is a limited production operation; about five clocks per week are made and shipped on a First Come, First Served basis. Three options to order a clock (four colors to choice : walnut, cherry, oak, black satin) are offered at prices between 253$ and 300$.

The current version of the Arrow Rolling Ball Clock comes from the company Can You Imagine and is now called Time Machine – Kinetic Display Clock. Assembly is no longer required. All you have to do is put the balls on the rails. The Time Machine now has a seconds wheel which lets you see exactly when a ball is about to get scooped up.

clock_gadget

Rolling Ball Clock Gadget

I received today a Time Machine as a Christmas gift and enjoy watching the 1:00 drop when all three rails dump their balls to the feed rail at the bottom.

Adam Bowman (aBowman), a web developer who lives in Hallowell, Maine, creates small gadgets that can be added to webpages or your desktop. One of these gadgets is a rolling ball clock.

Additional informations about rolling ball clocks and related topics are available at the following links :

Sphero : a robotic ball and 3D controller

Last update : November 30, 2013

Sphero by Orbotix

Sphero by Orbotix

Today I received my Sphero from Orbotix. Sphero is a smart robot inside an opaque, high-impact, waterproof polycarbonate shell. It’s charged with a cable-free induction charger. It glows in thousands of colors and can move (roll) up to 1 meter per second. Sphero connects with Bluetooth to iOS and Android tablets and smartphones.

The Sphero_Ball can be used as a game for adults, kids and pets or as an 3D controller for various applications. There are over 20 free apps and some paid apps available. A Full API and Mobile SDK for iOS and Android allows developers to create additional aps. I particularly enjoy to play Last Fish with the SpheroBall as 3D controller.

Last Fish

Last Fish

Orbotix was founded in 2010 by Ian Bernstein and Adam Wilson.

In August 2013, Orbotix launched Sphero 2 which is twice as fast, three times as brightly lit and much smarter than the first generation ball, which is now called Sphero Original. Sphero 2 is compatible with up to 25 different applications and games, along with the standard Sphero_App’s.

Sphero user guide

When the ball flashes red three times, his battery is low and he needs charging. The ball is charged by popping him with the heavy side down in the induction charger. To find his heavy side, place him on a hard surface like a table. Sphero will naturally settle with this sweet spot at the bottom. The charger will blink blue when charging begins. After about 3 hours, the blue light becomes solid and the ball is ready to roll. If the ball is awake when charging starts, he confirms the correct charging with a rainbow cycle of  colors before going to sleep..

A quick double shake of the Sphero wakes the ball up, setting its light show going – after which it will be available to connect over Bluetooth.The ball can be put to sleep with the basic Sphero app. It falls asleep when it is inactive during a few minutes.

You need to pair your device with the ball on Bluetooth in the settings before starting an iOS or Android app. When Sphero is paired with a device, it is not visible for other devices. You must unpair it with the current device, if you want to use it with another device. When the unpairing is not possible (for instance if the current device is not available), it’s necessary to reset Sphero by placing him in the charger and running a strong magnet around his circumference. A video demonstrates this technique.

Sphero Development

Orbotix supports developers by providing a blog, a forum, documentation, resources, official SDK’s (iOS, Android, Unity3D, Windows 8.1, Augmented Reality (AR), …) and unofficial SDK’s (Node, Arduino, Python, Ruby, …) on its Sphero Developer Center.

Links to additional informations about Sphero are listed below :

I updated my Sphero firmware  a first time on May 9, 2013 (software version 2.1.2 : firmware version 1.45; Bootloader version 1.7;  Sphero identifier : 00066644024C). A second update was done on November 30, 2013 with App version 3.1.21; firmware version is now 1.49.

LOVOTICS = Love + Robotics

Last update : May 18, 2013

Lovotics

The Human and robot may fall in love one day!  That was the goal of Hooman Samani when he was an AI (Artficial Intelligence) researcher at the Keio-NUS CUTE Center, which is a collaborative Social Robots Lab between National University of Singapore and Keio University of Japan. In 2013, Dr. Hooman Samani is Director of the AIART Lab (Artificial Intelligence and Robotics Technology Laboratory) and an Assistant Professor at the Department of Electrical Engineering, College of Electrical Engineering and Computer Science, National Taipei University, Taiwan. He is the founder of Lovotics research and developed several applications in the field of human-to-robot relationship.

Lovotics includes Artificial Endocrine System, Probabilistic Love Assembly and Affective State Transition modules. They are based on physiology of love, psychology of love and emotional models respectively. Artificial Endocrine System produces artificial hormones such as Dopamine, Oxytocin, Serotonin and Endorphin, imitating the human endocrine system.

Affective State Transition controls various affective parameters of love, for example facial expressions, voice, gesture. They allow Lovotics robot to reason about other person’s emotions and state of mind.

Lovotics is a multidisciplinary research field utilizing fundamentals concepts from robotics, artificial intelligence, philosophy, psychology, biology, anthropology, neuroscience, social science, computer science and engineering. Kissenger, Mini-Surrogate and XOXO are applications of Lovotics.